The following diagram presents four students’ paths through the software during a single, short intervention. All have been assigned the topic “defiance.” is directed to Ripple Effects by a teacher after refusing to participate in a reading assignment. has talked back aggressively in another class, and uses it in the Vice Principals office. explores it during a session in the counselors office. covers it as part of a treatment plan for her IEP. In each case, they are working directly on the computer, and after completing at least the interactive parts (core components) of that lesson, are encouraged to explore built in links available from the “How To” screen. Each student is represented by a color; each chosen path through hyperlinked lessons is indicated by arrows in the same color. The numbers in parenthesis after the lesson name (+5), show the number of alternative options that might have been followed from that point. Through the expert system linking structure students own actions create four very different, individualized, interventions, which last from thirty minutes to an hour.
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